- Dec 5, 2020
- 166
- 935
oh so you mean just add another light?I think you can only use one HDRI at a time.
oh so you mean just add another light?I think you can only use one HDRI at a time.
You can either add additional lights, depending on your render modes. Or you could modify the HDRI by darken/brighten specific areas. The closer a pixel is to white the brighter the light will be that it "emits".oh so you mean just add another light?
Good lips! She must suck like a goddess
I was talking to a friend of mine about a game and complaining about the cost of a gpu and time to learn daz, he commented might be cheaper/easier/faster to contract out the art work. could this be true?I mean how much would artwork cost by the ep ?its a ton of morphsabout 40+ mixed together... i mean body/face/tits/etcetc.
rpg maker - very easy to learn, but good story with good events - that's hard to me![]()
Top image, 1847500_tiles_1.png, took longer. My guess is that you used denoising on the bottom image? I've done that test myself. Denoising took me 5 mins, without it the same render took me 45mins and there was virtually no difference between the two (unless you zoomed in to examine the pixels, and even then it's difficult to tell the difference).View attachment 1824572
View attachment 1824573
Poor Vicky had to sit on the cold tiles for quite some time, while I was trying to cheat DAZ and Iray
to get faster renders... Can you spot which one took longer?
I was talking to a friend of mine about a game and complaining about the cost of a gpu and time to learn daz, he commented might be cheaper/easier/faster to contract out the art work. could this be true?I mean how much would artwork cost by the ep ?
only 1 out of ten get any sponsors and only 1 out of 100 get enough sponsors to do it full time and that usually takes a year...
is it cheaper easier safer to just buy a card or to contract out artwork?
Very nice! The quality of the skin texture is amazing.
You're right about it. Top image is a normal render, as for the bottom one I used one extra hack... I set a Nominal Luminance value and that cut down the render time even more.Top image, 1847500_tiles_1.png, took longer. My guess is that you used denoising on the bottom image? I've done that test myself. Denoising took me 5 mins, without it the same render took me 45mins and there was virtually no difference between the two (unless you zoomed in to examine the pixels, and even then it's difficult to tell the difference).
Firstly, how many renders per episode, how many episodes are you thinking of to tell the story, what sort of 'standard' do you want the artwork (the more detail, figures etc the longer it takes to set-up, pose & render), how much do you think my time is worth, & is there enough to stop someone from getting bored with the same characters for say 10 or 11 months?
Add to that my time & expense learning Daz, plus some things may have to be bought, as once you get to a given point, rooms/homes often get lost when trying to load into Daz.....& if I had to make something from scratch in Blender, then that might be 3 or 4 days lost....Just a few things you need to think about....